1.34.0 — The Sint dimension, materials and longer skill trees
Everything in this release was dreamed up by Dominik. A new dimension, new bosses, weapons and armor made of different materials, and skill trees twice as long.
The Sint dimension
- The three Tuners play together and a portal opens in the hub. On the other side is a bright dimension of music and souls in light blue, green and pink.
- Five floors: Meadow of Music and Peace, Monstrum Seen from Afar, Soul Meadow, Screaming Peak and Northern Caves. Each has its own name, enemies and look.
- The first meadow is calm. No enemies there, only music.
- The Soul waits on the Soul Meadow. She is weak in a fight herself, but she keeps calling souls. Those are much stronger than the usual ones.
- Its own music for the dimension and for the calm meadow.
The Monstrum, rebuilt
- The Monstrum attacks in a fixed order: fists, a frost that slows you, and lightning. You can learn the order.
- During the long pause it can't be hurt. That's the moment to back off and heal.
- It has a little less health than before.
Materials
- Weapons and armor are made of a material: bronze, silver, gold, diamond or platinum. Bronze makes an item weaker, platinum makes it much stronger.
- The better the material, the rarer it drops. Deeper in the dungeon you find better ones.
- The merchant sells a random item of the material you choose.
Skill trees
- Every class has 32 skills instead of 15. There is a fourth branch, and the old branches go deeper.
- The best skills cost more points, so you have to choose.
Smaller changes
- New difficulty names: Bloodless, Stony and Bloody. Hardcore is now called Very Bloody.
- Mr Wawrzyn upgrades three items of the same rarity and kind, for example any three rare swords. They don't have to be identical.
- The Dark Cave has grey stone walls and normal light. The map you uncover is remembered.