1.14 — The Forest Grows Back
Forest is tier 1 and unlocked from the start, which makes it the first dungeon a new player walks into — and it was the worst-looking tile pack in the game. The floor was a perfectly regular 2px checkerboard over four near-identical variants, with a dirt strip running off the tile edge, so a room folded itself into a lattice. The wall was horizontal green dashes: no light, no depth, nothing that reads as you don't go through this. The fallen log was a brown rectangle with two tan end-caps.
What changed
- The floor and the wall were repainted from scratch. Same painter
and same rules as the hub and Ruined Halls rounds: light always from
the north-west, discrete shading ramps instead of smooth gradients,
per-pixel hash grain instead of a repeating dither lattice.
floor4–5 → 24–29 colours,wall5 → 16–21, with flat 2×2 blocks down from 38% to 6–13% of the wall. - The wall is four variants now, not one. Harder here than in the dungeon: stone could hide its seams behind mortar and a brick bond, a forest has no joints, and the variants are scattered by an (x,y) hash so any one can land beside any other. Two rules hold it together — the floor's base field is a single wrapping noise field with no per-variant tone shift, so the ground stays continuous whatever lands where; and leaf clumps that straddle a tile edge are placed from a seed shared by all four variants and drawn wrapping, so the half on one tile's left edge always meets its other half on the neighbour's right.
- Five new props: boulder, deadwood, fern, flowers, stump. The game scatters up to five props per room and the forest only had three, so every clearing was the same mushroom, log and vines. Materials picked so a roomful isn't five green things. Forest: 3 → 8.
- The hub picks up the same pack. The fallen log by the river — flat, shadowless, flagged as an open defect two releases ago — is repainted along with everything else. The woodland belt now rotates the shade-dwellers (fern, stump, deadwood) and the meadow gets flowers and boulders instead of borrowing undergrowth that belongs under a canopy.
Every one of the eight props was confirmed in rotation on a live forest floor, not just present on disk. Gameplay is untouched. 🌲