1.6 — The Hub Gets Real Ground
The hub was built out of the same 32-pixel tiles as the dungeons, and it showed. Grass repeated on a visible grid, the river had the same two banks copied end to end, and the cliffs walling off the north and west edges were one cracked rock face stamped over and over — the same crack, every three tiles, along the entire border. Once you spotted it you couldn't unsee it.
The whole surface is now painted as one continuous landscape instead of assembled from stamps. Grass drifts between shades the way real ground does, the shoreline dissolves into sand and then into surf, and the river cuts its own banks rather than laying down a repeating pattern. No two patches of the hub look alike, because there's no longer a patch to repeat.
What landed
- The border cliffs are a mountain now — layered rock stepping up in terraces, lit from the north-west like everything else in the world, with a shadowed undercut where the wall meets the ground.
- Scree at the base — loose stone spills a few metres onto the grass, so the cliff stands in the world rather than being pasted over it.
- The river stopped climbing the cliff. It used to run straight up the western rock face, which was impressive, and wrong.
- Beaches, not edges — sand widens and narrows along the coast instead of switching on at a fixed distance from the water.
Nothing about how the hub plays has changed: the same walls block you, the same paths are open. It just no longer looks like a floor you'd find three levels underground. 🏔️